I Should Have Heeded the Button Maker Warnings
Monday July 28th 2008, 11:26 pm
Filed under: Art & Design, Technology

Against all the advice of my brother, friends, and peers, I shelled out for one of those hand-press Badge-A-Minit button makers. After tax and shipping it cost me around a buck-fifty, but I figured if I could sell the buttons included in the Master Kit Plus on ETSY or at 32-Bit Genocide, it would be worth it.

So, I figured that all occurances that my fellow button-making enthusiests experienced could be chalked up to dumb luck, mis-use, or just a faulty model. Well, it turns out they were right, because after just a dozen buttons, here’s what happened:

Broken Press

For the time being, it is useless. Hopefully, I will be able to take advantage of the company’s 100% Satisfaction Guarantee – I need to make a few buttons for Otakon and use the rest up by 32-Bit Genocide.



I Watched My Buddies Die Face Down in the Muck
Tuesday July 22nd 2008, 10:14 am
Filed under: News & Information, Technology, Video Games

Anyone who appreciates this entry title is probably a good friend of mine.

Of course, this post has nothing to do with Vietnam…well, not in the literal sense. No, I am refering to the masses of electronics I’ve lost in my life time, the most recent being my poor, departed, lap top computer.

The worst part about losing a computer to an unfortunate iced tea accident isn’t the money it costs to replace it, or even the time it takes to get the new system, set it up, and explain to everyone how you spilled iced tea all over it in the first place – no, the worst part is all the work I’ve done over the past year. I have yet to determine if I can salvage the hard drive, but rather then give my hopes up, I’m making the assumption that I cannot, and should it happen that I can, it will be a happy, happy day.

I have a lot of hobbies, many know this about me, and a lot of hobbies means a lot of projects – many in the works, many completed and many no more than a simple text document on my desktop reiterating my ideas to my future self. These are the things that 3 oz. of Arizona can take from you in a heart beat if you’re not careful…which I most certainly was not.

Now, to my real point. We live in a time when electronics, advancement and technology are a large part of most people’s lives. Think about how seriously f*cked you would be if your power went out for a week. Just for shits and giggles, I’m making a list of all the things I wouldn’t be able to do in such a situation.

  • No Internet
  • No Computer
  • No Video Games
  • No Movies or Television
  • No Air Conditioning or Heat
  • No Music
  • No Light
  • No Cold Food
  • No Cell Phone
  • No Shaving

I could probably go on with more trivial matters, however, this should suffice to say that our society puts way too much stock in electronics. I know this sounds ironic coming from someone who makes his living on the Internet and spends close to 12 hours a day utilizing the aformentioned, but still, I have a point – admit it!

Now, time for another list: Items I’ve lost to the electronic grave, and how I lost them (in reverse chronilogical order).

  • Dell Laptop Computer (2008) – iced tea
  • Kensington Optical Cordless Mouse (2008) – too many clicks?
  • Motorola Cell Phone (2007) – washing machine
  • MuVo MP3 Player (2007) – gravity
  • Dell Laptop Computer (2007) – old age
  • Sony Portable CD Player (2006) – battery leak
  • Sony Portable Mini-Disc Player (2006) – gravity
  • Kyocera Cell Phone (2004) – it was a piece of shit
  • Dell Laptop Computer (2002) – Pepsi
  • Gateway Desktop Computer (2000) – rain
  • Sharp Portable Mini-Disc Player (1999) – it was also a piece of shit

Once again, the list goes on, and as curious as I am, I don’t even want to add up the cash value of these things, beause it would probably be enough to pay off my student loans.



iPods Are Greedy Bastards
Monday July 21st 2008, 5:39 am
Filed under: Music, News & Information, Technology

I recently got a new computer, and therefore was forced once again to populate my iTunes with my music. I started by transfering all of my CD’s, then encountered a common problem when I wanted to put music on my iPod back onto my new computer. Unfortunately, the path from iTunes to the iPod is a one-way street. However, after downloading several different programs which all failed to complete this task, I discovered a method that worked. If you have this problems and you are running Windows, and your iPod is Windows formatted, you can follow these simple steps to re-attain your music:

  1. Connect your iPod, open the device drive in My Computer and access the Tools>Folder menu. Under the View tab, you will find an option to show hidden files, which by default, does not. Change this.
  2. Under one of the newly visible folders, entitled iPod_Control, will be a series of folders, all named randomly. These are your tracks. The meta-data is still intact, so don’t worry. Just create a folder on your desktop to store them all and drag them all out from the iPod to that folder.
  3. In iTunes, under the Edit>Preferences menu, you will find General Advanced Options, and there will be two options to check here. The first is  Keep iTunes Music folder organized and the second is Copy files to iTunes Music folder when adding to library. Check these, then confirm the changes to exit the Preferences window.
  4. Now it’s time to add the files from that folder on the desktop you created. In iTunes, go to File>Add Folder to Library… and select that folder. Depending on how the music was organized in iTunes when you first put them onto your iPod, they should organize themselves in the same manner.

That’s it, really. Once you add the songs, double check your iTunes Music folder to make sure new folders were created for any of the music you just added, then feel free to delete the folder to clean up when you’re done. Just be sure to wait until all of these steps are done before you go adding artwork or re-organizing the id tags, that way you’ll save yourself work later if you have to add files again.



Review of “Ninja Gaiden: Dragon Sword” for Nintendo DS
Sunday July 20th 2008, 10:40 pm
Filed under: Reviews, Technology, Video Games

My girlfriend recently bought me a Nintendo DS for no real reason. I’m not one to complain.

Until a few days ago I played nothing but Phoenix Wright games on the innovative hand-held but I decided to try my hand at a different genre. So, I grabbed a pair of screen protectors for the fury to come and purchased:

Ninja Gaiden: Dragon Sword

Introduction to the Game -- The first thing you will notice about the game is that it is sideways — that is to say, you need to rotate the DS itself 90 degrees counter-clockwise. The in-game screen is the touch screen now on the right and the map appears on the left. During cinematics, both screens are utilized for more dynamic, fast paced story telling (although you are still required to touch in order to advance the frames). I learned to love this feature but it took me awhile to realize why they would program the game in such a way to require you to hold the system sideways, as I’d never seen this before.

Configuration — All movement, fighting, navigation and interaction is controlled with the stylus except for two actions. For accessing the inventory menu, press the start button. To leave the menu you can touch out in the bottom right corner or use start but it is simpler to just touch out. Any other button blocks. This, I believe, is the main reason why the game is sideways on the screens. This enables you to hold the DS in your left palm and use your thumb on the R button to block.

Control — The stylus control takes some getting used to so anyone who has played the XBox or XBox360 versions of this style of Gaiden will likely become frustrated. The most difficult concept to grasp right away is the location of the stylus strokes and movements used to control Ryu. Simply, various directional strokes will cause Ryu to slash with his sword, tap will use projectiles, upward strokes will make him jump and combinations of all these preform special moves like the “Flying Swallow” from the other titles. After the first level I got used to the controls and had no problem controlling Ryu but it is easy enough to compensate the player for the initial unfamiliarity. One neat feature is when Ryu performs Ninpo you use the stylus to trace the form of the character associated with that magic. Each of the seven Ninpo techniques have a different characters but there’s no need to memorize them as you are given plenty of time to trace it.

Graphics and Sound — Few DS games have yet to impress, but this would be ignoring the fact that it is a hand-held system. The graphics for most DS games seem to compete with N64 graphics, to the degree that PSP graphics are similar to Playstation quality. However, this game seemed to reach near Gamecube definition, in a less literal sense. Simply, the size of the screen, the number of available colors and the seamless combination of full 3d environments and pre-rendered backgrounds — these things are utilized very well for an optimal display and performance. Nintendo has always been famous for generally freeze-free and skip-free games, mainly due to their cartridge based systems. Being yet another cartridge based hand-held system, the DS experiences very little loading time and next to no frame skips. Occasionally, there will be a camera angle showing the polygonal inside of an enemy, but this only happens in narrow hallways.

I was not blown away by the music in the game and the sounds often became annoying. The most prominent of these is the sound made when Ryu blocks. I suppose it was meant to sound like a movement of the sword but it ended up sounding more like a pot or pan being smacked with a wooden spoon. Ryu’s grunts also got on my nerves a little, but the character dialogue includes a few less irritating sounds made by the characters to go along with each line of text. Some of them are just plain comical. Although the music wasn’t as memorable as the original 8-Bit Trilogy, it definitely did set the mood for the levels and was well orchestrated. I was pleased, however, to hear the Act Intro music from the originals done with strings.

Game and Storyline — There’s not too much to reveal when it comes to a Ninja Gaiden storyline. Evil demons, Dragon Sword, Ryu Hyabusa, high difficulty level. This particular game, however, may be the one exception to the difficulty level.

Most of the challenge is placed into the control, as the player is often required to fight with a level of precision that is difficult to master with the stylus controls. Still, I found the boss battles to be relatively easy and the level-wide fighting to be more frustrating at points. There are also scrolls to be collected throughout which requires the player to either tap on or shout into the microphone to get them to appear.

Conclusion
Overall, I was very pleased with my purchase of this game. I rarely buy games new if I can find them used but this was more than worth the $39.99 I paid for it. Furthermore, with the option to play through on hard mode after the player beats the game, it has a decent replay value.

I give “Ninja Gaiden: Dragon Sword” — 8.5/10



An Introduction to Doctor Octoroc
Saturday July 19th 2008, 12:25 pm
Filed under: Art & Design, Music, News & Information, Reviews, Technology, Video Games

Hello, I’m Doctor Octoroc.

This is neither my birth name nor my profession, but rather an alias I chose a number of years ago to sum up all my public interests in a title. For more information on this matter, feel free to read the Disclaimer.

Professionally, I am a Search Engine Optimization Analyst for an Internet Marketing Firm by the name of Reciprocal Consulting. I write, submit, link, document, analyze and do website edits for clients. I love my job for many reasons, but mainly because I work from home, make my own hours, make good money and have plenty of free time for my hobbies.

First and foremost, I appreciate Art in all forms. Literature, Visual, Traditional, Crafts, Music, Vocalism, and so on. I love Art and more so I love to create it when I can. Generally, I will exercise the result of my fortunate gene pool (thank you mom) in either the Music or Traditional sense, although I have been known to write a random novel or two.

As far as Music goes, I used to play piano. I still do, but I used to, too. I generally will play in the rock style, as made popular by artists such as Elton John, Ben Folds and Keith Green. I have played with a number of bands in the past, but my finest experience in the live music scene was playing Philly and Baltimore with Patrick Blake in Soul Shack Republic.
I also compose tracks strictly using my computer, combining FL Studio with AcidPRO. Anyone who is curious is free to listen to the tracks I have uploaded to my Myspace page. Many of my tracks are based on or heavy influenced by retro video games, such as those for early Nintendo systems.

As for the Traditional Art, I work a lot with Perler and Hama beads, arranging the soft plastic beads on a gridded pegboard and heat-fusing them together with a clothes iron. These pieces are most heavily based on or influenced by 8 and 16-bit video games, such as Nintendo, Genesis and Super Nintendo. Curious readers may follow the link to my DeviantART account gallery.
I also paint with acrylic on canvas. I have a few dozen paintings all done in half-inch pixels, depicting nudes with country flag overlays.

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Aside from my hobbies I enjoy the same simple pleasures that most people do. For more information about me and my many endeavors , please refer to my News section for updates.




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